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Saturday, June 2, 2012

LFL EXPERIMENTS WITH RULE AND TIMING CHANGES DURING ALL-FANTASY GAMES

During the 2012 LFL All-Fantasy Game World Tour, league officials are experimenting with a number of rule and timing changes to move the LFL game closer toward traditional football. Here are the rule and timing changes fans can anticipate in the All-Fantasy Games.
OFFENSE:
- The minimum (2) run and (2) pass plays per an offensive series has been removed. Teams can run or pass any combination or number of times.
- Outside of lining up the (2) tight ends a 1 foot outside the center, any other formation is fine.
DEFENSE:
- The maximum blitz rule has been removed. Teams can blitz as many times as they wish as well as blitz any defender from any position on the field.
- The defense will continue to play 3yds off the ball prior to the snap, unless the offense is in the redzone (10yd line or inside the 10yd line).
- The defense can show any formation anywhere on the field.
TIMING
- The (2) 17 minute halves have been removed. Games will now feature (4) 10 minute quarters of football.

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